Motion transfer, upgraded to the Kling 3.0 engine.
Kling 3.0 Motion Control applies the movement of an uploaded video to a character image using Kling’s newer 3.0 engine, for cleaner and more stable motion than the standard tier. On Zorq it lives alongside 25+ image, video, voice and lipsync models in one subscription.
Sign in with Google or Apple · No credit card to start · 25+ AI models
Why creators pick Kling 3.0 Motion Control
Kling 3.0 under the hood
Motion transfer on the Kling 3.0 engine — more faithful movement and a more stable character than the 2.6 tier.
3 to 30 second clips
From short loops to 30-second performances, billed at 4.8 credits per second of video.
Recompose the scene first
Enable Scene Control for 2 extra credits to place your character into a new scene with an image model before the motion is applied.
How to use Kling 3.0 Motion Control on Zorq
No install, no waitlist — it runs in the browser.
Sign in free
Sign in with Google or Apple at zorqai.com — free starter credits, no credit card needed to start.
Pick the model
Open the video workspace at /videogenerate and choose Kling 3.0 Motion Control from the motion models.
Upload image and video
Add the character image you want animated and the driving video whose motion it should copy.
Generate
Choose the clip length (3-30 seconds), optionally add Scene Control, and generate. The result appears in your gallery.
Simple pricing that covers it all
Credit-based plans for image, video, voice and more — not just one media type.
Prices shown billed annually · save up to 67% vs monthly · compare all plans
Frequently asked questions
What is Kling 3.0 Motion Control?
Kling 3.0 Motion Control is a premium AI motion-transfer model on the Kling 3.0 engine: upload a character image plus a driving video and it makes the character perform the video’s motion. On Zorq AI it runs in the browser with no separate Kling account needed.
How many credits does Kling 3.0 Motion Control cost?
It costs 4.8 credits per second, with clips from 3 to 30 seconds — a 10-second transfer is 48 credits. The optional Scene Control pass adds 2 credits.
How does it compare to Kling 2.6 and the Pro tier?
Kling 2.6 Motion Control is half the price at 2.4 credits per second and great for drafts. Kling 3.0 Motion Control is the mid tier with the newer engine, and Kling 3.0 Motion Control Pro (6 credits per second) is the top tier for final renders.
What is motion transfer used for?
Typical uses are dance and trend videos, making an AI character copy real choreography, and animating a mascot or influencer from reference footage. You provide the motion once and can reuse it across characters.
What inputs do I need?
A character image (who moves) and a driving video (how they move). The model outputs a new clip of your character performing the source motion.
Try Kling 3.0 Motion Control now
One subscription covers this model plus 25+ more for image, video, voice and lipsync.